With the Cool Promo and Cool Promo White Label applications, included in the Cool Promo and Cool Promo White Label plans, respectively, you can generate a campaign with a fully customizable game of skill, in which players must locate one or more objects in an image.
In this way, you can create an online game in which you put the participants to the test and challenge them to find all the hidden objects in the shortest amount of time possible that you will previously have had to mark in an image. The sky's the limit. You can mark all the objects you want!
In addition, you can assign points for finding each object, for completing the game or for the number of seconds that are left. And to prevent the participant from clicking all over the place in an attempt to find them, you can deduct seconds for each click on an incorrect object.
Below, you can see an example of a game with the Hidden Objects mechanism.
2. Step by step.
2.1. Create your campaign.
Enter to Cool Tabs, create a new campaign and select the Cool Promo or Cool Promo White Label application.
You must fill in the first sections of your campaign.
- Register: how the user will be able to participate. With their Facebook, Twitter, LinkedIn, Pinterest, Microsoft/Hotmail, Yahoo account, or anonymously (email).
- Basic data: where you want users to go when they click on the URL of your campaign, languages…
- Design: main image, background image, font, colors…
Start and end dates: dates on which the campaign will be visible.
- Participations: date on which users will be able to participate and the number of times they will be able to do so.
If you have any questions or doubts during the process, don't hesitate to contact us at firstname.lastname@example.org
We'll also leave you with these tutorials, in which we explain what you can include in each section in greater detail:
2.2. Configure your game.
After completing the previous sections, go to the "Gamifications" section, activate the "Hidden Objects" option and click "Configure".
Once inside the settings, complete the fields related to the characteristics of the game and the design.
1. Main configuration
Upload the image in which the participants will have to locate the different objects and save it to be able to start marking the object or objects that the participants will have to identify.
The image must be square, with a maximum size of 1280 x 1280px, and preferably in JPG format. 1:1 aspect ratio.
Once you have uploaded and saved your image, you have to identify all the different objects. You must click on the image in all those places where the objects are to be marked.
If you want to remove an object that you have marked by mistake, you just have to click on the mark again and it will be deleted.
Below, you can see an example of how the user would see the game screen.
2. Conditions to play
Set the maximum time, in seconds, that the participant has to find all the objects.
- Determine the points you are going to give out and for which milestone achieved: points for each object found, points for completing the game and points per second that the participant has leftover at the end.
- Think about whether you want to subtract seconds for mistakes, so that if the player clicks on the wrong place, the number of seconds you choose will be deducted.
- Maximum number of games. Specify how many times the user will be able to play. Every time they play again, the cards will be randomly shuffled. When the game ends, they will be shown a popup with the points they've obtained, the text "You have X more tries" and the "Play Again" button. Once they reach the limit of allowed games, they will not be given the option to play again, but only to continue.
You can give it a title that will be displayed as the header of the game. If you don't want to include a title, leave this field empty. You can also add content (image and/or text) to be used as a description. You can use this text to give the user clues as to which object or objects they need to identify and mark on the image.
2.3. Data form.
In the 'Form' section of your campaign edition, you can activate all the fields that you want the user to fill in. After completing the game, the data form will be displayed.
We also recommend you complete the fields in the 'Go viral' section, so users can share your game on social networks.
2.4. Final screen.
You can configure:
- Same screen for all participants.
- Different screens according to the points obtained in the game.
2.4.1. Show default content to the participants.
You have the option to show the same message to all participants. Configure your default message in the 'Final screen' section of the campaign editor.
In the 'Final Screen' section, configure the screen that will be shown, by default, to all participants who don't answer correctly.
If you only want to include an image in the final screen, in the 'Content' tab of the 'Final Screen' section, check the box 'Show an image in the final screen' and upload your image.
If you want to show a text, enable the option 'Show a text on the final screen'. When you check the checkbox, an editor will open in which you can include text, images, GIFs, or HTML. The editor also supports images, so, if you wish, you can have two images, here and in the specific field for uploading an image.
2.4.2. Content according to gamifications.
If you want to display a different screen depending on the points obtained in the game, enable the option '' Then, click on 'Individual final screen management.
You will have to add as many screens as pages of results you want your game to have. Fill in the information for each screen.
- Give it an internal name so that you can identify each results page.
- Set a maximum and a minimum number of points a participant must score to view that screen.
- Include a creative and/or message in the 'Design' section.
- You can complete and customize the fields related to viralization on social networks so that users can share their participation.
If you are going to show one final screen or another, depending on the points obtained by the participant, do not forget to activate the option 'Quiz with points for right answers' in the 'Quiz' section. Otherwise, the screens you set will not be displayed.
If you want to show the ranking of participants, in the 'Participations' section of the campaign editor, activate the option 'Enable public participation'.
2.6. Selection of winners.
If your action is linked to sweepstakes. Once the participation period is over, you will be able to select winners. You will be able to choose them randomly, filtering by different conditions, for example, by the points obtained in the game.
The list of participants will show the data of the participants, as well as the total points they have obtained.
To access the list of participants, from the main page of your campaigns, click on the 'Leads' section.
Then, in the left sidebar, click on the 'Winners' section.
From the 'Winners' section, you can start the selection. Depending on the type of campaign or sweepstakes you have carried out, you will have two options to select the winners: manually or randomly.
3. Other specifications.
4. Content related.